News > Call of Duty Esports in IGGalaxy
EA Sports’ FIFA 19 was the first esports game to be supported in IGGalaxy. Yesterday, we carried out an update to prepare for team-based online esports tournaments.
Today, we are pleased to share that Call of Duty esports has now successfully entered its first phase of deployment in IGGalaxy through the hosting of our first tournament.
With this introduction, we aim to provide an insight into competitive Call of Duty and what to expect from the esports infrastructure around this game on our social competitive gaming platform, IGGalaxy.
This tournament is now live in IGGalaxy to join!
For further details on our first Call of Duty tournament hosted on our social competitive gaming platform, click here.
Please note: This is the very first tournament. We will release details of subsequent tournaments shortly after, including more Gunfight competitions for players in other regions.
Call of Duty is a first person shooter (FPS) video game franchise developed and published by Activision. Since 2003, the series has provided games set in World War, Cold War, modern times, futuristic worlds and outer space. The most recent title, Call of Duty: Modern Warfare, was released on 25 October 2019 as the 16th video game in the series.
Call of Duty has a campaign mode but it is known for its competitive nature, which can be played solo but primarily occurs in a team-based environment. The online game modes are all competitive and in the latest title are split into 3 key categories:
New game modes and playlists are provided regularly, along with downloadable content (DLC), to keep the game fresh and exciting for the huge user base. With the variety, the competitions for Call of Duty can be dynamic and engaging.
The competitive Call of Duty landscape has evolved over the years, with the top tier of competition transitioning from Call of Duty World League (CWL) to a geolocated franchised league similar to the Overwatch League.
Call of Duty League (CDL) The **Call of Duty League (CDL) 2020 **is a professional franchised offline Call of Duty League operated by Activision and MLG. The league is the global, city-based esports league composed of 12 professional teams, representing 11 markets across North America and Europe. The CDL is the pinnacle of Call of Duty esports which is played on the Playstation, despite the latest title supporting cross-platform play.
As with the Overwatch league, franchise spots for the CDL come with a hefty fee putting participation out of reach for many. Sources have suggested that a spot in the CDL will cost around $25 million!
Format of Call of Duty League (CDL) **
12 Franchised Teams in the CDL
Pro rosters must be made up of a minimum of 7 players and a maximum of 10. As with other franchised esport leagues, each player must receive a minimum base salary of $50,000, along with health care and retirement benefits. It was also stated that teams must either provide housing to it's players or assist them in finding housing during the season. Teams are also required to distribute at least 50% of their prize pool earnings directly to their players.
Call of Duty Challengers The Call of Duty Challengers is the official competition for amateur competitors which is also organised by Activision.
Online and offline events take place throughout the season for players to earn prizes and accumulate Challenger Points. These Challenger Points are to be used for seeding and to showcase their talents to the franchise Call of Duty League teams.
Beyond CDL & Call of Duty Challengers The competitive Call of Duty landscape does have tournaments and competitions that exist and are organised outside the remit of Activision. In fact, Call of Duty has been played in a competitive environment since 2006 as independent organisers hosted the first competitions.
The franchise as a competitive game really began to take off on COD 4 (2007) thanks to the addition of in-game private matches. In a private match, the lobby host is able to change everything from the number of players on a team to the restriction of particular in-game items that may have been deemed overpowered. Private lobbies allowed competitive games to take place on separate servers and enabled matches to be created easily in an offline environment.
Despite the existing infrastructure for Call of Duty esports, the segment of the wider industry suffers from the same issues of neglect for the wider market. IGGalaxy provides a new place for Call of Duty players and teams to meet, compete and earn rewards.
Our very first Call of Duty tournament takes place on our social competitive gaming platform on Wednesday 11 March. As a result, we aim to provide an insight into how this game will be introduced and the competitive infrastructure evolves over time.
Call of Duty Esports in IGGalaxy
We will initiate the first testing phase of team-based competitions through the introduction of COD. We will begin by hosting a small-scale bracket-style tournament revolving around the hugely popular ‘Gunfight’ game mode, where 8 squads of two players will compete for glory and IGG rewards.
This will allow important feedback and live-production testing of our core infrastructure for team based competitions. This is imperative before enhancing the competitive infrastructure around Call of Duty and other team-based esport titles.
Following from the feedback and optimisation from the first Call of Duty tournament in IGGalaxy, we will be in a position to build on this foundation to enhance the competitive gaming experience for COD players and squads.
The future for competitive Call of Duty in IGGalaxy will include:
We are extremely excited to have reached the milestone of hosting our first team-based online esports tournament. With this first COD tournament, we will begin to test and optimise the core components integral in the user experience of team-based esports tournaments.
This will then provide IGGalaxy the ability to host both solo and team-based competitions, which means we can scale horizontally much more quickly as we diversify into other popular esports games. This, along with additional planned features, will allow creation of significant value for our target audience.
You can read our update surrounding FIFA esports in IGGalaxy here. Fortnite esports in IGGalaxy will begin it’s initial deployment in the next few weeks with a similar introductory article. We look forward to sharing more information on this in due course.
We launched our social competitive gaming platform’s public beta on 26 December 2019, and hosted our first 32-player FIFA 20 tournaments two days later. Our developers have scrupulously tested the platform’s ability to cope with a steady increase of users interacting with both the platform’s competitive elements, as well as the freezing mechanism in IGLabs.
April 1, 2020
This article provides the official details of our next competitive Fortnite event; Duos Elimination Dash! In this tournament format, you will enter IGGalaxy and establish a team with a Fortnite squad. You can then invite your friend(s) to your team once they have created an IGGalaxy account. You need 2 members in your Fortnite squad to enter the tournament.
March 28, 2020
Our next Call of Duty tournament is taking place on Sunday 29 March, involving a maximum of 64 participants competing the free Battle Royale mode, Warzone. Tomorrow, we return with another Call of Duty Warzone Elimination Dash!
March 28, 2020
The coronavirus (COVID-19) pandemic continues to disrupt all aspects of life. With sporting events cancelled until further notice, even many esports circuits are postponing live events that have already been scheduled. As industries begin to temporarily close, which brings with it great levels of disruption, it is advised by governments and health officials that the best form of cure is to self-quarantine and thus reduce the risk of the infection spreading further.
March 27, 2020
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